Went from 20 wishlists to 60 in a week after posting my trailer. Small numbers, big lesson.
Game development · 0.85
Summary · qwen2.5:32b
A solo game developer saw their Steam wishlist numbers triple from 20 to 60 in a week after posting a trailer for their game, Dark Workshop Simulator. This outcome underscores the significant impact of having a gameplay trailer on player engagement, even with limited marketing resources. Notably, the trailer consisted simply of gameplay footage with text overlays and music.
Suggested post angle
Marketing success through trailers
Excerpt
<table> <tr><td> <a href="https://www.reddit.com/r/gamedev/comments/1unzhom/went_from_20_wishlists_to_60_in_a_week_after/"> <img alt="Went from 20 wishlists to 60 in a week after posting my trailer. Small numbers, big lesson." src="https://external-preview.redd.it/8EXtpfk08HwTPVfpZoZ9w6PY-25bBAElYKWVg2q9KZM.jpeg?width=320&crop=smart&auto=webp&s=44317c1bda7cdf5a3ff60f65c843a474d4b3d150" title="Went from 20 wishlists to 60 in a week after posting my trailer. Small numbers, big lesson." /> </a> </td><td> <!-- SC_OFF --><div class="md"><p>I know 60 wishlists is nothing compared to what some of you are pulling. However, as a solo developer with a zero marketing budget and no audience, tripling my wishlists in a week felt worth sharing.</p> <p>I've been working on Dark Workshop Simulator, a first-person dark-fantasy shop sim built in Unity, and had the Steam page up for a while, sitting at around 20 wishlists.<br /> Then I posted the trailer. That's it. No ad spend. No influencer outreach. Just the trailer on Steam and a few posts on social media.</p> <p>Within a week: 43 new wishlist additions. The previous week was 3.<br /> The takeaway for anyone sitting on a playable build without a trailer: just make one. It doesn't need to be cinematic. Mine is gameplay with text overlays and music. But it gives people something to actually react to instead of a description and two screenshots.</p> <p>Happy to answer questions about the process. Still figuring most of this out honestly.<br /> And a big thank you to everyone who told me to focus on the trailer and page optimization!<br /> Love you all!</p> </div><!-- SC_ON -->   submitted by   <a href="https://www.reddit.com/user/Tough-Bag-8494"> /u/Tough-Bag-8494 </a> <br /> <span><a href="https://store.steampowered.com/app/4730290/Dark_Workshop_Simulator/">[link]</a></span>   <span><a href="https://www.reddit.com/r/gamedev/comments/1unzhom/went_from_20_wishlists_to_60_in_a_week_after/">[comments]</a></span> </td></tr></table>