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Game development · 0.90
Summary · qwen2.5:32b
A novice game developer with basic 3D modeling skills in Blender is contemplating starting a Souls-like game project but questions whether to pursue this complex goal or opt for a simpler genre like a turn-based RPG or platformer. The decision hinges on the balance between personal interest and feasible skill progression. The poster has no prior programming experience, highlighting the significant challenge of undertaking a complex project like a Souls-like game.
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Considering starting a Souls-like game despite lack of programming experience
Excerpt
<!-- SC_OFF --><div class="md"><p>Some time ago, I started considering developing a game, although I'm not entirely sure how to go about it. Honestly, I'd say I want to start with something simple, but that's not the case. I'd like to start developing a Souls-like game, or at least the basics of one, so I can play it alone or watch my friends try it. I have no experience with any programming language, and I don't even know where to begin. All I have is some basic modeling skills in Blender.</p> <p>Do you recommend I pursue this path or try something lighter, like a turn-based RPG (which is one of my favorite genres) or a platformer? </p> </div><!-- SC_ON -->   submitted by   <a href="https://www.reddit.com/user/Alternative_Pain_863"> /u/Alternative_Pain_863 </a> <br /> <span><a href="https://www.reddit.com/r/gamedev/comments/1uoqtnp/start_working/">[link]</a></span>   <span><a href="https://www.reddit.com/r/gamedev/comments/1uoqtnp/start_working/">[comments]</a></span>