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To people that have released multiple titles what was your experience with each one of them and what did you learn?

r/gamedev · 2026-07-05 · status reviewed · open original ↗
Game development · 1.00

Summary · qwen2.5:32b

A Reddit thread discusses experiences of game developers who have released multiple titles, noting that most developers quit after their first game but the success rate for a second game tends to be higher. One key takeaway highlighted is the improved odds of success with subsequent games, reflecting learning and adaptation from initial experiences.

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Experiences and lessons from releasing multiple games

Excerpt

<!-- SC_OFF --><div class="md"><p>I have read that most people quit after their first game, and the odds of success of your second game is higher than the first one</p> </div><!-- SC_ON --> &#32; submitted by &#32; <a href="https://www.reddit.com/user/7efnawy"> /u/7efnawy </a> <br /> <span><a href="https://www.reddit.com/r/gamedev/comments/1uo9m0x/to_people_that_have_released_multiple_titles_what/">[link]</a></span> &#32; <span><a href="https://www.reddit.com/r/gamedev/comments/1uo9m0x/to_people_that_have_released_multiple_titles_what/">[comments]</a></span>
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