To people that have released multiple titles what was your experience with each one of them and what did you learn?
Game development · 1.00
Summary · qwen2.5:32b
A Reddit thread discusses experiences of game developers who have released multiple titles, noting that most developers quit after their first game but the success rate for a second game tends to be higher. One key takeaway highlighted is the improved odds of success with subsequent games, reflecting learning and adaptation from initial experiences.
Suggested post angle
Experiences and lessons from releasing multiple games
Excerpt
<!-- SC_OFF --><div class="md"><p>I have read that most people quit after their first game, and the odds of success of your second game is higher than the first one</p> </div><!-- SC_ON -->   submitted by   <a href="https://www.reddit.com/user/7efnawy"> /u/7efnawy </a> <br /> <span><a href="https://www.reddit.com/r/gamedev/comments/1uo9m0x/to_people_that_have_released_multiple_titles_what/">[link]</a></span>   <span><a href="https://www.reddit.com/r/gamedev/comments/1uo9m0x/to_people_that_have_released_multiple_titles_what/">[comments]</a></span>