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I made a custom voxel engine with the help of AI, what do you guys think?

r/gamedev · 2026-07-07 · status reviewed · open original ↗
Game development · 0.90

Summary · qwen2.5:32b

A custom voxel engine developed with AI assistance achieves 60-70 fps on a high-end system while rendering a large map of 450 chunks wide. The developer is sharing the performance details and contemplating sharing the GitHub link for testing, though source code is not currently available.

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gamedev project using AI

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<table> <tr><td> <a href="https://www.reddit.com/r/gamedev/comments/1uppcj2/i_made_a_custom_voxel_engine_with_the_help_of_ai/"> <img alt="I made a custom voxel engine with the help of AI, what do you guys think?" src="https://external-preview.redd.it/CSb9cz3EKFpRvVerJOY24nSbcVonvkd3NX1FlTkGr1Q.jpeg?width=320&amp;crop=smart&amp;auto=webp&amp;s=6d99694fe0667ed98332922918461edfded6d9f1" title="I made a custom voxel engine with the help of AI, what do you guys think?" /> </a> </td><td> <!-- SC_OFF --><div class="md"><p>On my 7900 xt and 5900x I get between 60-70 fps while looking over the entire map, 450 chunks wide. I can offer the github link if anyone wants to try it and test it on their system, I don't offer the source code, at least not yet.</p> </div><!-- SC_ON --> &#32; submitted by &#32; <a href="https://www.reddit.com/user/LostRequirement4828"> /u/LostRequirement4828 </a> <br /> <span><a href="https://youtu.be/IMrI2OrWypI?feature=shared">[link]</a></span> &#32; <span><a href="https://www.reddit.com/r/gamedev/comments/1uppcj2/i_made_a_custom_voxel_engine_with_the_help_of_ai/">[comments]</a></span> </td></tr></table>
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