← DashboardClara

TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors

arXiv cs.GR · 2026-07-07 · status reviewed · open original ↗
Rendering · 0.90

Summary · qwen2.5:32b

TemporalGS introduces a training-free method to accelerate 3D Gaussian Splatting (3DGS) rendering by leveraging temporal priors across consecutive frames, achieving up to $1.48\times$ speed enhancement without compromising quality. This approach matters as it addresses the challenge of high FPS and low latency in 3DGS for various scenes by employing strategies such as temporal dynamic culling and selective rendering, implemented atop tile-based software rasterization.

Excerpt

arXiv:2607.03390v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) has revolutionized novel-view synthesis with its fast and high-fidelity rendering. However, rendering at high FPS and low latency across various scenes remains a challenge, especially when large amounts of 3D Gaussian ellipsoids appear in the scene. To address this issue, we introduce TemporalGS, to the best of our knowledge, the first training-free plug-and-play algorithmic approach to accelerate 3DGS rendering without any post-training or post-processing, implemented on top of tile-based software rasterization. The key idea is that, instead of rendering frames independently as 3DGS, we leverage the temporal priors, represented by novel geometry and appearance buffers, etc., to reduce redundancy of Gaussian preprocessing, sorting, and rasterization operations of consecutive frames. Specifically, we propose two acceleration strategies: (1) temporal dynamic culling, which filters out Gaussians that contribute less to current frame rendering; (2) selective rendering, which renders only a small portion of tiles that cannot be approximated by the temporal priors. By adapting and interleaving these two strategies, TemporalGS yields a simple but effective plug-and-play solution for 3DGS rendering speed-up without any training. Extensive experiments show that TemporalGS achieves comparable or even better performance compared to existing state-of-the-art post-training or post-processing-based 3DGS rendering acceleration approaches. TemporalGS can significantly enhance the rendering speed of various 3DGS methods, achieving up to $1.48\times$ acceleration, while maintaining competitive rendering quality. We further extend our TemporalGS to hardware rasterization-based 3DGS to show the portability of our algorithm.
Queues it; drafting in your voice happens locally on the 4090.

Draft a post in your voice

Runs locally on SAC-DSK-003 / qwen2.5:32b. Needs an active voice profile.