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How To Sell Me Your Game ,And How I Sell It To You?!

r/gamedev · 2026-07-07 · status reviewed · open original ↗
Game development · 0.90

Summary · qwen2.5:32b

An individual game developer has created a personalized "How To Sell Me Your Game" template to detail their specific criteria for purchasing, refunding, or recommending games, encouraging others to adopt and adapt the template for their own preferences. This approach aims to provide game developers with targeted insights rather than universal marketing guidelines. The actual template is available in the comments section of the post.

Excerpt

<!-- SC_OFF --><div class="md"><p><strong>I made a simple “How To Sell Me Your Game” template.</strong></p> <p>The idea is not to create universal rules for game marketing. It is more like a personal player profile: what makes one specific person buy, refund, wishlist, recommend, or feel like a game is worth the price.</p> <p>Then other people can copy it and answer with their own version, preferences, and standards.</p> <h1>The template is in the comments !!!</h1> </div><!-- SC_ON --> &#32; submitted by &#32; <a href="https://www.reddit.com/user/Embarrassed_Safety33"> /u/Embarrassed_Safety33 </a> <br /> <span><a href="https://www.reddit.com/r/gamedev/comments/1uphi4z/how_to_sell_me_your_game_and_how_i_sell_it_to_you/">[link]</a></span> &#32; <span><a href="https://www.reddit.com/r/gamedev/comments/1uphi4z/how_to_sell_me_your_game_and_how_i_sell_it_to_you/">[comments]</a></span>
Queues it; drafting in your voice happens locally on the 4090.

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Runs locally on SAC-DSK-003 / qwen2.5:32b. Needs an active voice profile.