New to coding and game design
Game development · 1.00
Summary · qwen2.5:32b
A novice game developer seeks advice on creating a top-down game akin to Stardew Valley but smaller in scale, questioning the suitability of Godot versus Unity and sprite software preferences; they also inquire about developing on a Chromebook. The developer anticipates it will take at least two years to reach an alpha version. One concrete detail is their current use of a Chromebook for development.
Suggested post angle
Asking for advice on game design and choosing between Godot and Unity for a top-down game similar to Stardew Valley.
Excerpt
<!-- SC_OFF --><div class="md"><p>Hello everyone,<br /> I want to make a game and am looking for some advice. I want to make a game that is top down like Stardew Valley but much much smaller. </p> <p>My biggest questions are:</p> <p>Is Godot a good design choice or should I use unity?<br /> Does anyone have a preferred software for sprites?</p> <p>Currently I am using a Chromebook and curious if I can begin this undertaking on it or if I should invest in a good laptop?</p> <p>Also, I am trying to be realistic and know it will take me probably a solid two or more years just to get an alpha version of this out. Stardew Valley is such an amazing game and I want to build something in a similar style but not farming related. </p> <p>I appreciate the advice!</p> </div><!-- SC_ON -->   submitted by   <a href="https://www.reddit.com/user/Whole-Squash7044"> /u/Whole-Squash7044 </a> <br /> <span><a href="https://www.reddit.com/r/gamedev/comments/1upeqqf/new_to_coding_and_game_design/">[link]</a></span>   <span><a href="https://www.reddit.com/r/gamedev/comments/1upeqqf/new_to_coding_and_game_design/">[comments]</a></span>