Good Enemy behaviour
Game development · 0.90
Summary · qwen2.5:32b
The developer of "Infinity Shelf," a 2D maze escape game, seeks feedback on enhancing enemy AI to make the foe feel more alive and challenging; previously restricted from procedural behavior in a university project, the team now aims for a more dynamic enemy. The game involves evading or using items to distract an enemy while searching for pages within a maze. A vertical slice of the game is available on itch.io for review.
Excerpt
<!-- SC_OFF --><div class="md"><p>Hi everyone, I’m making a game with some friends, it all started as a university project but after some feedback we decided to continue with the project.</p> <p>The game is basically q maze escape where you need to find some pages while being hunted, you can use some items to distract or stun the enemy but you can’t really fight him.</p> <p>For the university project we were not allowed to make any type of procedural comportamento to our enemy, but now that the project is totally in our hands we wanted to make the enemy feel more alive by it’s own.</p> <p>So I wanted some feedback and ideias of how could I make the enemy feel more interesting to play against. I want all kind of feedback, from pretty basic things of how to make the core of the character to more complex stuff.</p> <p>The game is called infinity shelf and the vertical slice we made to the university is available on itch io</p> <p>Ps: it is a 2D game</p> </div><!-- SC_ON -->   submitted by   <a href="https://www.reddit.com/user/tsn__2007"> /u/tsn__2007 </a> <br /> <span><a href="https://www.reddit.com/r/gamedev/comments/1upaujl/good_enemy_behaviour/">[link]</a></span>   <span><a href="https://www.reddit.com/r/gamedev/comments/1upaujl/good_enemy_behaviour/">[comments]</a></span>