How would you scan a room/building irl and import it into Godot as a 3d level.
Game development · 0.80
Summary · qwen2.5:32b
The article discusses methods for creating 3D room models for use in Godot game engine, considering techniques like photogrammetry from images or videos and using an iPhone's Lidar scanner. This matters for developers aiming to recreate real spaces in a game with limited resources. One concrete detail is the potential use of photogrammetry techniques involving hundreds of photos or video footage to generate 3D files.
Suggested post angle
How to recreate a room in a game engine with low budget/minimal equipment
Excerpt
<!-- SC_OFF --><div class="md"><p>I want to use a method to create a 3d file that I can use in godot. right now I am seeing things like photogrammetry ( taking hundreds of images or maybe even from video? and turning that into a 3d file, or using an iPhone's Lidar to get a scan?</p> <p>Let me know how you would go about recreating a room(s) 1:1 in a game engine with a low budget/minimal equipment!</p> </div><!-- SC_ON -->   submitted by   <a href="https://www.reddit.com/user/Cat-Beautiful"> /u/Cat-Beautiful </a> <br /> <span><a href="https://www.reddit.com/r/gamedev/comments/1up7u1c/how_would_you_scan_a_roombuilding_irl_and_import/">[link]</a></span>   <span><a href="https://www.reddit.com/r/gamedev/comments/1up7u1c/how_would_you_scan_a_roombuilding_irl_and_import/">[comments]</a></span>