Feedback for a Unique Weapon Upgrade System
Game development · 0.90
Summary · qwen2.5:32b
A new game developer seeks feedback on a weapon upgrade system where weapons gain levels and stats based on Build Points (BPs) earned from defeating specific enemy types; the system aims to enhance weapon effectiveness against matching enemy types. The developer inquires about potential issues or design pitfalls before full playtesting, indicating an early prototyping phase. One concrete detail is that spending Fire BPs can increase a weapon's Fire stat, making it more effective against fire-type enemies.
Excerpt
<!-- SC_OFF --><div class="md"><p>Hey guys, fairly new game dev here. I'm making my first foray into the action RPG genre, and I'd like some feedback on a weapon upgrade system I've been designing.</p> <p>In my game, your weapon gains levels. Every enemy in the game belongs to a specific type (fire, cold, radiant, etc.) and defeating an enemy grants a <strong>Build Point (BP)</strong> for that type. When a weapon gains a level, you can spend a fixed amount of BP to increase the weapon's stats. (For example, you can spend Fire BPs to increase the Fire stat, which makes a weapon more effective against fire type enemies.)</p> <p>Has anyone seen a system like this before? If so, did it work well?</p> <p>I'm still in the prototyping phase, so it'll be a while before I can properly playtest the weapon upgrade system. In the meantime, I'd love to hear from more experienced game developers. Do you see any potential issues or design pitfalls with this approach? I'd rather catch any major problems now than learn the hard way later.</p> </div><!-- SC_ON -->   submitted by   <a href="https://www.reddit.com/user/smspeak"> /u/smspeak </a> <br /> <span><a href="https://www.reddit.com/r/gamedev/comments/1up19hs/feedback_for_a_unique_weapon_upgrade_system/">[link]</a></span>   <span><a href="https://www.reddit.com/r/gamedev/comments/1up19hs/feedback_for_a_unique_weapon_upgrade_system/">[comments]</a></span>